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The spec 1 is a long read, but interesting. Stuff that's not well known: - The 24 pin connector does not have symmetrical connections. The interface IC senses which way it is plugged in. It's still a master/slave system, but either side can be the USB master or the power master. Those need not be the same. Who powers whom is an interesting issue.
It's up to the OS to decide. There's special support for the dead-battery case - what happens when you plug something with a dead battery into something else? Can you charge your phone from your laptop? Laptop from phone? Tablet from laptop?
Phone from phone? It's complicated. There's something called the 'billboard device', which is the interface IC's mechanism for sending error messages when both ends are not in agreement about modes. The devices at each end are supposed to display this information. Hopefully they do. At least the designers thought about this. Hubs are more restrictive.
They don't pass through much more than USB mode and power. They don't pass any of the more exotic modes, like HDMI, since those are not multipoint protocols. It is supposed to be possible to pass power upstream through a hub, though. Anything with a female USB-C connector has to talk USB-C. It is prohibited to have cables with a female USB-C on one end and some other USB connector on the the other.
Male USB-C to other USB is permitted, and will provide backwards compatibility. There are extensions defined for 'proprietary charging methods' to allow higher current levels.
(I wonder who wanted that?) - There's a mode called 'Debug Accessory Mode'. This is totally different than normal operation and requires a special cable as a security measure. (In a regular cable, pins A5 and B5 are connected together and there's only one wire in the cable for them.

Debug Test devices use a cable where pins A5 and B5 have their own wires and there's a voltage difference between them.) Debug Accessory Mode, once entered, is vendor-specific. It may include JTAG low-level hardware access. Look for exploits based on this. If you find an public charger with an attached USB-C cable, worry.
Always use your own cable. We will survive this. We survived having RJ45 jacks (which I just learned are not really RJ45 jacks, but 8P8C connectors) in walls. Is it a phone, a token ring, or an Ethernet? Cat 3, Cat 5, Cat 6?
Did the installer unwrap the pairs too far? Are there crossed pairs?
Does it have two pair or four (in days of old it was common to make single Cat 5 wire serve two devices since they only used two pairs)? Does it have a DC voltage supplied between some of the pairs? What voltage, what current capacity, which polarity, which pairs? What speed is the ethernet switch port? Maybe it is a VGA extender or an HDMI extender. Maybe it is a serial console. I had an office where one RJ45 went to an FM antenna above the steel roof, you really are not supposed to do that.
(I have installed or used all of these conditions except for token ring.) USB has already had this problem for 16 years. When they went from USB 1.0 at 11mbps to USB 2.0 at 480mpbs they had to change the shielding.
The only visible change on the connectors was a tiny + sign in the three branched USB tree molded on the end of the cable, which was apparently so useless to users that no one bothered to put them on. At least, my quick rummage of cables didn't find any. There is alleged to be a color code.
The plastic inside the connector is white for 1.x, black or white for 2.0, blue for 3.0, and yellow or red for sleep/charge. My quick rummage of cables suggests this is not necessarily known to cable manufacturers.
I think the ports on devices are more rigorous about this, at least, I think all my USB 3 ports are blue. It is not easy to see, but we ARE on a converging path, instead of the other way around. Current high-speed off-board point-to-point data links (SATA, USB3, DisplayPort, PCIe, etc.) have converged onto some sort of 8b/10b differential signaling. We used to have totally separate OSI stacks, but now we are seeing potential to leverage the same physical layer (i.e. Sure, we would have to carry different protocols, but I am optimistic - eventually ASIC makers roll out adaptive chips (just like the cross-wire RJ45 @jws mentioned was solved by Auto MDI-X) that are smart enough to negotiate the correct protocol (MAC layer upwards) between the two sides.
And some vendors are apparently not having all ports do all things, so two USB-C ports, one can charge at high power and one can't, but from the outside they look identical, plugging into either can charge, but the low power one will take forever. While I'm a big fan of backward compatibility, I feel that at some point it is better to start fresh rather than try to wedge another solution into the same mechanical configuration. And while I get that people didn't appreciate motherboards that went ISA-PCI-AGP-PCIe, it saved people from the frustration of plugging cards in that wouldn't work.
I once had a large plastic tub, full of SCSI cables, there were around 10 kinds of connectors, in both male and female configurations and about 10 different kinds of cables. Disk drives would have one kind of connector and often computers would have a different style connector necessitating lots of A to B connection issues. And the cables were expensive, often over $100. It was an absolute mess. It seems that the USB-C connector, finally, represents a small, robust, easy to use connector that is capable of high data bandwidths. It wouldn't make anything any better to have different connectors and different cables for charging, mice, keyboards, disk drives, monitors, etc. I just hope that I'll be able to get by with a handful of different lengths of the highest end cables (e.g.
The thunderbolt 3) and use them for everything. There's actually a semi-legit reason to make a usb2-only c-c cable: because it can get away with not having the high-(super)speed differential pairs, it can be thinner, lighter and cheaper than a full-function cable. Compare to charge-only microusb cables - they are indistinguishable from real cables, but lack critical functionality. If they were easily distinguishable, this would not be nearly as much of a problem.
One really major (to me at least) concern with moving from USB to thunderbolt is that thunderbolt is a PCIe connection, with the same security issues as firewire (a device can basically access all your RAM, extract keys and passwords, plant exploits etc). By bundling that into the same form factor as the (by comparison) far safer USB and hdmi/displayport we're putting users at risk. Food for thought: will USB-C be the 'last' standard connector?
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Speaking in terms of the physical connector, not the data protocol. I'm sure it will eventually prove not to be, but it's got a lot going for it and I suspect it will last for a very long time. If USB-A was the dominant connector for nearly 20 years I think C could see a run of 50 years or more.
RJ45 connectors are around 40 years old and aren't going anywhere soon. I wonder what the qualities would be of a connector to replace USB-C. Color-coding would have helped solve the cable mess, especially for users who are not tech-savvy. Imagine if USB-C were green, Thunderbolt were blue, Lightning was yellow, and DisplayPort red. If you have a rat's nest of cables behind your desk, it becomes easier to tell what's what, which makes it more manageable and less frustrating.
Also easier to guide non-tech-savvy family and friends on the phone: 'See the red cable? Is one end plugged into the monitor?' 'Yes'Good, now plug the other end into the laptop.' Is a better conversation than: 'There are a dozen cables here, all alike!' Very interesting article. Can here anybody maybe even explain a little bit more about the video (Displayport) alternate mode? As far as I understand now both USB3 and Thunderbolt support it, but they support it with a different Displayport standard.
How will that work if I plug in a future monitor with USB-C? Will there first be some negotiation in which both devices clarify whether to use USB oder Thunderbolt. And then another one in which the alternate mode is set? Or is displayport directly available on some dedicated pins of the cable and if yes, would it be the same for both cases? Or is displayport somehow modulated/multiplexed on the remaining data stream, and in a different fashion for USB3 than for Thunderbolt?
I think I can answer at least one of the questions, on why make 2.0 only C cables. When I got my Nexus 5X, I bought some assorted A to C cables to go with it. I noticed that the 3.0-capable cables are awfully thick and heavy, and not so convenient to carry around with a mobile device. I bought some 2.0-only A to C cables that are much thinner, lighter, and more flexible, and use those instead.
Considering that I will basically never need the extra 3.0 speed for connection to my phone, I'll take the cheaper, lighter, more flexible cable every time. A meta comment. There are many other threads lamenting that this is not a 'Pro' machine, but all this cable discussion is not foreign to audio, video and IT professionals and prosumers. If you want to get the max of your pro computer's IO you will need to learn your cable specs and protocols. It does look that the future will require some rebuilding of our cabling. I have a thunderbolt hub that connects to my screen, my external thunderbolt drive, and a plethora of USB devices. I only use a single Thunderbolt port on my laptop.
I like this Future. With these bandwidths I can see us connecting more interesting devices to our laptops.
One interesting thing is that when the port is the same for everything, the port itself (the shape, size, look and whether it matches the other thing you're looking at) ceases to be a useful interface for connecting things together physically. Instead we need other indicators, labels, and on-screen error messages to tell us those things, which is a much more indirect and less clear way of understanding connectivity. Did anyone ever stop to ask if we really wanted everything to go through one port, even if everything wasn't really inter-compatible? I think we had it pretty right before, with a mix of ports, some of which were exclusive to a purpose (like HDMI, power, audio), some of which were generic (like USB, FireWire, Thunderbolt).
Now we've removed clarity for what exactly? The technological advancement of a single standard?
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There could be good reasons, but we should be aware of the usability tradeoff. Generally the cable hasn't mattered in consumer devices - as long as the device and cable are good and you plug it in to the right port, it'll work. A cable's a cable, after all, right? Unfortunately, that's not true, hasn't been true for a bit, and Apple's only partially to blame. DVI-A, anyone? Some of Apple's dongles have a microcontroller inside in order to do the signal conversion, so it's a wonder they're only $30.
That lighting-to-3.5mm jack that comes with the iPhone 7? Tiiiiny DAC - (The other option being dumb signaling with the iPhone itself doing the DAC and passing the signal, as USB-C allows with alternate mode). Past Apple's dongle madness though, the bleeding edge of technology has always had a few edges. Despite the connector at the end fitting, HDMI 1.0 cables won't work where HDMI High Speed cables are necessary (though monster cables are still a rip off). High-end 4k TVs need the proper cables or else it won't work, just like a random cable with RJ-45s on the end won't necessarily support gigabit connection speed (or even support ethernet, for that matter). If Monoprice listing all the possible variations of USB-C cables seems frustrating, and you're allergic to details, only buy the expensive Apple cables and certified Apple accessories and you'll be fine, same as it's always been. If you need to venture outside their walled garden, yeah, there are some details to know about that the article doesn't go into, but I'm quite excited for what's become known as the USB-C connector to become the global consumer connector standard.
Once that's true, the fewer weird dongles we'll all need, and you'll always be able to charge your phone-that-has-usb-c (we'll see if the iPhone 8 picks up USB-C). What the author glosses over in the article is actually an interesting part of USB Type-C spec, which is Alternate Mode. This allows a device and host to negotiate to speak something other than USB on the pins, be it video, networking, or in Apple's case Thunderbolt 3. Apple's definitely gone and made things confusing with Thunderbolt 3 - for everyone else.
Buying only Apple stuff is going to 'just work' as long as you keep buying their newest shiniest gadget, and, well, they're in the business of selling gadgets. The proliferation of various ports and interfaces has been disturbing, even in the PC arena where Thunderbolt is rather hypothetical. Displays alone drive me insane these days. Twenty years ago, you had a VGA connector, and that was it. Then came DVI, which allegedly worked better with TFT panels. Then came HDMI, but there is also DisplayPort which appears to be similar, yet different.
I have not seen a display or beamer that will accept DisplayPort input. Does such a thing even exist? And laptops have, of course, the 'mini' version of these, so there is mini-DisplayPort (which looks suspiciously like ThunderBolt) and there is mini-HDMI (which looks suspiciously like USB-C). I am still telling myself this is a transition, and in five years everything will be USB-C. Once we are there, that sounds like a nice future, but I am not certain we'll get there in time. (Plus, a tea leaf got stuck my Galaxy Tab's USB-C port while riding the train - it took me an hour to scrape and shake everything out before that thing could be charged again.
Something that never happened to me with good old USB ports for some reason, even though they were much larger.). That's just the start of it. So the new MBP has what, four USB-C ports. Can I put power into all of them?What if I try to do 4xHDMI for all of them?Surely I can't connect four external graphics cards over Thunderbolt 3?
Can I chain Thunderbolt devices? The author also missed the 'audio accessory mode'. That's right, in some unique star constellation, some of these USB-C pins can be repurposed for pumping out analog audio!Supported? I think before long every USB-C accessory will have to come with some sort of EEPROM that the host reads first to figure out 1) what is this you are plugging in and 2) is this going to work. So that there is at least some user feedback instead of 'plain doesn't work' or 'oopsie now the port is dead'. The mistake this article makes is thinking that the typical person will interact with many different USB-C ports and cables than his or her own.
The reality, is that people will get to know their own ports, buy their own cables and devices, and things will work 99% of the time. Only occasionally they'll need to use a friend or coworker's device or cable and then there could be confusion. Although, even then, assuming the friend also has one of the most popular computers/phones/cables, it'll probably still work. Tim Cook is the Steve Balmer of Apple. Balmer lead Microsoft to near oblivion. Really nice to see Microsoft change into a more open company. I'm getting more and more impressed with things like the Linux subsystem.
I haven't bought a Mac or an iPhone in awhile because their hardware is terrible compared to their competitors. Gimmicky features like 3d touch (haven't used it once, intentionally), unnatural scrolling, and this touch bar are things I'll probably use once or twice. Literally the only reason I stick with OSX is because it's a commercially supported Unix system with a nice user interface. What I don't understand is the 'pro' in the name. Doesn't a 'pro'fessional need to do things with their computer outside of a coffee shop; usable I/O, gigabit ethernet, slots for interfacing with their other professional equipment, etc. I can totally understand these features in a consumer edition laptop. But there is no longer a reason to call these 'pro' laptops.
The silver lining I guess is maybe Apple drives a new wave of people to desktop Linux and we can finally get a nice, modern, desktop environment. Either that or another project to get OSX running on superior non-Apple hardware. Anyway, just my opinions.
I wonder if anyone has similar thoughts. Hello from the Chrome/V8 side of this announcement! We'd like to say that we're incredibly excited to keep moving WebAssembly forward, and that's in large part due to the amazingly collaborative model that all of the vendors have put together through interpersonal relationships and shared vision. Please scrutinize and comment on the design, bang on the tools, and give us feedback!
Maybe try writing a codegen or tinkering with the existing tools. Try porting an app or a game.
If all goes well, this is what the vendors have agreed to ship at the beginning of next year, so we want to be absolutely sure that it's something solid that others can build on top of. This is also not the end of the evolution for WebAssembly, since there is a pipeline of features planned that go beyond the MVP (minimal viable product), well into next year and after.
The web and the working group is the place to experiment with and perfect those details going forward. It's an exciting time for the future of the web!
Thanks,- TL on the V8 side. Related to the topic of 'Emacs is a terminal program with lots of clever hacks to run in a GUI', I recently encountered a big problem on macOS 10.12 'Sierra', which I found reported at 1 The crux of it is that macOS became more strict about what you were doing in GUI- vs non-GUI-threads, and now asserts if you fetch GUI events (I think?) in not the main thread, because of the risk of memory corruption. This bug only manifests if you compile Emacs on 10.12 (so if you install the 'emacs-app' in MacPorts, for example), because then it'll link against the asserting framework. If you use Emacs from another source that compiles it on 10.11 (such as from ), then it links against an older framework that doesn't have the assert, and it'll work 'fine'. Considering the fractal accumulation of 'clever hacks' that make Emacs work on modern GUI systems, I'm curious to see how this issue will be resolved, because I doubt it's something so simple where Emacs has proper separation of GUI vs non-GUI threads, as QED by the article;) 1. Windowing systems and GUI modules and so on and so on, all give us powerful capabilities but also come with their own conceptual frameworks that need to be understood and plugged into each other. If both the module designers and the engineer of the larger system are working from roughly the same mindset, this is routine work.
But if the former and the latter worked on entirely different machines, trained by computer science in wildly different stages of its development, I'm sure things can get much more 'fun.' Intergenerational software development will someday be its own sub-discipline, with professors and specialized techniques and everything.
I always wondered why Emacs struggled to render certain visual elements as quickly as other editors (e.g. For example, load in a relatively long line (not even ridiculously long), and it comes grinding to a halt, can't even edit text near the long lines, if its in view! Same goes for linum mode being resource heavy. I would have expected that a text editor built in the 70s should excel at rendering text quickly and efficiently? Is the reason related to this blog post? Every time I tried to profile emacs it led me to the redisplay function, and from there i was lost. Is there any hope that emacs will ever render code as quickly as modern 'native' apps (e.g sublime)??
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